Sunday, April 28, 2013

The Disruptive Power of Second Life


Hedberg & Chang (2007) define disruptive innovations as those that “…eventually take over the existing dominate technology in the market…” even though it is quite a bit differentI believe people build virtual worlds in places like Second Life to hide or mask their identity. It is also an engaging multimedia approach to an activity or way of learning and interacting, as in a class or a way to replace face-to-face communication. By creating a personal avatar, we can become anyone we want to be and take on a persona not our own.

Second Life is not very popular in the field in which I work (K-12 education). I can imagine K-12 teachers implementing this form of multimedia creatively, perhaps to complete a project-based learning unit. Students would have access to a lot of creativity through creating the learning goal in a world, a room, any setting they choose.

I believe Second Life (if introduced to some, re-introduced to others) has the potential to be around for a long time. It could potentially replace Skype or other forms of face-to-face at a distance programs. There is no need to be ‘presentable’, but one’s own thoughts and opinions could still be expressed.

References:

Hedberg, J. G., & Chang, C.-H. (2007). The G-portal digital repository as a potentially disruptive pedagogical innovation. Educational Media International, 44(1), 3–15. Retrieved from the Academic Search Complete database.

Rosedale, P. (2008). Philip Rosedale on Second Life [Video]. Retrieved from http://www.ted.com/talks/the_inspiration_of_second_life.html.

Sunday, April 14, 2013

Rhymes of History Technology (Module 3)


 


Before the 1872 first film was made, there were various other forms of motion picture (The History of Film, n.d.). As the rhymes of time began to replace the never-ending favorite of movie-watching – by means of making tapes available to borrow from the public library or video rental stores – even those methods have witnessed 21st century methods of movie-watching as services such as Netflix (n.d.) and Youtube (n.d.) have become popular. We can now take movies with us everywhere, everyday by downloading them or watching them from our smartphones and tablets!

I agree with the quote in this week’s discussion notes: ““The future will be like the past, only with cooler toys.”  As more and more opportunities are created for us to “toy” with technology, the more I find myself delving into learning, experimenting, growing, and at the same time “teaching others”, how to be more productive individuals and employees by implementing all types of technology. With so much portable power at our fingertips, it will be very interesting to see where the world of technology leads us, and to be an integral part of its growth.

References:

Laureate Education, Inc. (Producer). (2009). Rhymes of History  [Video]. In Emerging and future technology [DVD] Baltimore, MD: Author.

Netflix. Retrieved from www.netflix.com

The History of Film (n.d.). Retrieved from http://ths1.ttsd.k12.or.us/cs/studentwork08/rebe_hubbweb/1800.html

Youtube. Retrieved from www.youtube.com